Halo 3 spawn weirdness
I thought I’d take a quick break from the news to offer some reflections about Halo 3’s recent “behavior.” I’d love to hear your comments on these thoughts.
The spawn system is crazier than ever. It seemed that, around 7 months ago, the spawns were more predictable. This, however, led to spawn-killing to the advantage of the team with the momentum at hand and knowledge of the spawns. Nick Smith and I once suffered through a game on Narrows in which two new-account-wielding-but-otherwise-50s sat on top of the bridge with sniper rifles and tore our heads off the second we spawned.
Now, Bungie seems to have fixed the problem of the predictability of the spawns, only to have made the game unnaturally random. Spawns seem to occur almost anywhere, in the sense that you could have just pulled off a double-kill and then be surrounded by two enemies or more who just freshly spawned and are ready to spray your red-barred ass. Nothing like getting ‘bagged back to back repeatedly. Or maybe you spawn in the path of an already-in-progress sniper shot. Sometimes the spawn works to your advantage, sometimes not. But nonetheless, it seems to happen too close to the action.
Or you get spawned in front of a revved-up Ghost 4 or 5 times in a row, which is what happened to Nick.
I’m not saying that I could fix the system–the mathematics would be beyond me. But I think I prefer the old spawn system.
Thoughts?
-PLG
Diablo III Barbarian Statue







