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Thought provoker: "The Non-White Gamer’s Experience"

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Pete_LeGrant September 14, 2009 Entertainment, Industry 10 views CommentsPrint This Post Print This Post Email This Post Email This Post

Thought provoker: "The Non-White Gamer’s Experience"

Head over to Kotaku.com and check out Owen Good’s well-written article on what it’s like to be a “non-white” in the universe of video games.

And in matters ranging from avatar creation and character
representation to the marketing and affordability of games, non-white
gamers’ experiences speak of a video games community that is, at best,
insensitive to their membership in it, sometimes to the point of
obliviousness.

Kotaku sought out several non-white gamers, some of whom also write
about their experiences, to discuss what being an African-American or
Hispanic gamer means. In an American games industry dominated, marketed
to and consumed mostly by white males, discussions of race and class
can quickly hit a wall, blocked by insistence that the subject is
inappropriate for a pursuit that should be colorblind in basis.
Ideally, yes, it should. But race matters — it always will — in a
different way for video games.

Check it out: Minority Report: The Non-White Gamer’s Experience

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