Modern Warfare 2 quick tip: claymores
I’m not a pro at Modern Warfare 2 (but I don’t totally suck. My KDR is around 1.5 and has been rising), but that doesn’t mean that I can’t pass along little tips that can help you survive a bit longer. These tips will work, not only for Modern Warfare 2, but for COD4, and Call of Duty: World at War, and any other FPS, game.
In my first quick tip, I discussed: Modern Warfare 2 quick tip: countersniping
In this quick tip, I will discuss the art of claymores. I use them pretty frequently, and I will discuss some bad habits that players have when deploying claymores.
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Bonus tips:
- If you use Scavenger for your first perk, you can replenish your claymore supply over and over as you kill enemies. (This also applies to other weapons, such as the Javelin.) However, you can only have two claymore deployed at a time. If you try to deploy three, the first one you deployed will explode, and can kill you.
- The range of the claymore’s laser is probably farther than you think–probably about 5-7 yards. Keep this in mind.
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General bad habits players have:
1. Forgetting to use your claymore. I sometimes do this. You might as well put it out there somewhere. If you don’t use it very frequently, then change up your class to a frag grenade. Obviously.
2. But seriously, try to avoid putting the claymore in a random spot that everyone can see, such as the very middle of the street. I see some players do this.
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Now, most claymore users won’t make those kinds of goofy mistakes. So let’s talk about placement. Claymore placement is crucial. Check out this map of Invasion. In particular, I will focus on the 2nd level of the U.S. base (seen in the lower left corner of this map.) Many snipers love to hang out here, and the claymore is the best friend of the sniper.

(Thanks to http://MW2Forum.co.uk in advance for letting me use the image. Please visit their site.)
Now, here are some examples of bad claymore placement. Here, the blue Xs represent where snipers will typically stand, and the red Vs represent the claymores:
Now, these claymore placements are not terrible, because they’re not random, and they are designed to cover “the six” of the sniper.
But let’s look at better claymore placement:
Now, why are these positions superior? Notice that each claymore covers two possible routes of enemy attack. This is crucial. You must maximize coverage of the “inroads” into your position.
In the bad examples above, each claymore just covers one route. That is an inefficient use of the weapon.
Another thing that is nice about the claymores’ positions in the second example is that they are close enough to hear when an enemy has Scrambler Pro equipped and has tripped the claymore, but they are also far away that it won’t be too late to attack the Scrambler-guy.
If the claymore is too close to you and your enemy evades it, then you’re going to be in trouble–and you don’t want that when you’re so close to earning the tactical nuke.
So to summarize: keep it close, but not too close. Use it as a warning system, too. Also, cover as many routes to your position with one claymore as you can.
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Now, if you’re already doing this–great. If you find that this article doesn’t bring you any new good information–great. Pat yourself on the back and check out our other stuff.
But not everybody might have thought about my suggestions, and it’s written for them.
If you have your own claymore tips, I’d love to hear ‘em.







